memory fix for PS/Allies for any Localisation *updated*

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memory fix for PS/Allies for any Localisation *updated*

Postby KiloAlpha4 » Fri Oct 03, 2008 6:27 am

*No Longer Available* quicky fix that should work :


O.K. it's not mine but it should work as good.

1) take any memorymanager.dll from a newer game ( newer meaning recent like after ps allies and also I'd recommend a big memory intensive game dll ) and rename it MemoryManager.dll . Backup your ps one and place this one in your ps folder where your original was. Start a new campaign to test.

Reasoning: some memory locations for read/write of PS/Allies game memory manager driver are most possibly trying to read/write to protected OS system memory reserved address ranges. This should help greatly reduce or elliminate that ctd problem for you safely without any harm to your game or rig.

devil.dll do a google search and dl the newest one you can find. You could also do this for any other common use driver.

good luck ;)






Memory fix for allies & the first game . You won't have to start a new campaign.

For any peeps who want to try it out you can download it here: http://www.savefile.com/files/1818600

download devil.dll : http://www.savefile.com/files/1820802


Instructions:

1) backup your MemoryManager.dll located in your \Pacific Storm Allies\bin folder then simply copy paste this one.

2) play :D ( no campaign restart required )


notes: this one is much larger then the default one. Haven't done any in depth testing with it yet but thus far game seems to run fine with it.
Last edited by KiloAlpha4 on Sat Jan 22, 2011 8:18 am, edited 5 times in total.
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Postby Lord_Zath » Sat Oct 04, 2008 12:23 am

Good luck with it!
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Postby KiloAlpha4 » Sat Oct 04, 2008 1:14 pm

so far seems to fix memory leak prob, thus far no adverse effects...the 4x time compression lag is a game engine prob not related to any memory issues...
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Postby KiloAlpha4 » Sat Oct 04, 2008 1:41 pm

added a newer devil.dll to the top for download. Also goes into the bin folder. backup your original. Devil is the portable image library ( images in game I assume such as commander pics and gui) *Developer's Image Library (DevIL).
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Postby TheArmChairGeneral » Fri Oct 10, 2008 7:36 pm

So far both files seem to work good. Only had one error - lost ability to select unit in Stragetic Base map. I couldn't tell units to load/unload, reinforce, leave base, join formations, etc. Saved game, exited, and restarted game. Problem gone. I had experienced a system crash due to power drop while testing a mod, and game didn't exit properly, so don't believe this was a game problem, rather a OS induced problem.
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Postby KiloAlpha4 » Fri Oct 10, 2008 9:01 pm

yeah, I'm able to play with a windows OS managed size for my virtual memory without having to set it and my ram to the 4 gig memory max like before.
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Postby Psycked » Sun Oct 12, 2008 8:06 am

Any update on this bad boy?
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Postby KiloAlpha4 » Sun Oct 12, 2008 11:37 am

no probs using it, seems to be much better for game performance and memory usage.
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Postby Schweijk » Wed Oct 15, 2008 11:01 am

didnt have had a Memorymanager in my bin file ??????
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Postby Schweijk » Wed Oct 15, 2008 11:02 am

new try, m8 this works :?
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Postby marclemke » Thu Oct 16, 2008 3:07 pm

I have PS Allies but didnt have this Memorymanager.
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Postby KiloAlpha4 » Thu Oct 16, 2008 3:15 pm

...weird.
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Postby TheArmChairGeneral » Sat Oct 18, 2008 4:55 am

Had my first hiccup using this. Destroyed defending fleet at base, and captured it. Got back to Stragetic ok, and told attacking ships to go to base. They did so no problem, and I went into the base and unloaded solders. Exited base, and could not do anything with the rest of the formations on the Stragetic map (I wanted to redirect some formations to different bases). Saved game right there, and exited to Windows. Restarted game, and loaded the last save. I was then able to direct my units on the Stragetic map again. I had used Dejv's effects mod in the battle, so I don't know if was just a memory thing or a combination of both. The next battle will give a clearer picture.
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Postby What A? » Sat Oct 18, 2008 5:19 am

[quote="TheArmChairGeneral"]could not do anything with the rest of the formations.

Happens sometimes, very rare and no mod fault. Save & reload game fix it. No big deal.
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Postby TheArmChairGeneral » Mon Oct 20, 2008 12:04 am

Happiness is not always saving and reloading. It did the same thing again. I couldn't tell my aircraft to return to their carriers. Could select the planes, but wouldn't acnowledge the click on the carrier task force). This was after a big battle against a Battleship Strike force. Sank 3 carriers, and left one heavily damaged. Also left 2 destroyers, a Mogami, and a Yamato heavily damaged. Lost a bunch of planes, and destroyed many also. Possibe problem with the enhanced effects taking up too much memory??? Will try without for next battle.
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Postby KiloAlpha4 » Mon Oct 20, 2008 3:03 pm

the game uses over 280 megs of ram just at launch never mind being far into a new campaign game...it also shoves my cpu usage up to 84% + ( 1.8 gig cpu ) with a lot of the special stuff shut off so it's a resource heavy game to begin with. I wonder what's triggering your prob....you could always switch back memory manager dll's then launch and load your save a couple times and play then see what happens.
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Postby redstorm » Sat Oct 25, 2008 4:33 pm

I didnt have a memory manager in my bin file either...
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Postby Kuznetzov » Thu Jan 22, 2009 12:10 pm

Kilo , very many thanks for these dll files /
The general performance of the game has been risen two times .
Shaking your hand :thumb:
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Postby KiloAlpha4 » Fri Jan 23, 2009 2:05 am

No problemo, glad it also works for ya's ;)
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Postby Mentat » Fri Jan 23, 2009 11:15 am

Well, i dont have the memorymanager.dll in bin folder either..
i see the devil.dll but no for memorymanager..

again it could be related with the UK version?

anyway, what does devil.dll do? and could it be used byitself?
Last edited by Mentat on Fri Jan 23, 2009 11:17 am, edited 1 time in total.
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Postby Mentat » Fri Jan 23, 2009 11:16 am

[quote="Schweijk"]new try, m8 this works :?


Wha?
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Postby TheArmChairGeneral » Fri Jan 23, 2009 12:24 pm

I had another bizzar thing happen in Tactical. I got a bunch of Weird info comming up when in ship direct control. The scree was showing scripting about shell hits, and damage done. Also when I was marking a target for gunfire, I was able to see what things the target had on it (Ie. radar, radio, guns, DC's, etx.). And finally, I was running in a Northampton class cruiser, and all of a sudden I had this huge fireball explosion that went on for 5 minutes, but the ship came through it undamaged. I'm going to try to post the screen shots on FileFront.

http://gallery.filefront.com/Dave60/159298/

This link will take you to the screenshots. It looks like I was seeing the Game engine working on the screen instead of the background.
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Postby TheArmChairGeneral » Fri Jan 23, 2009 8:54 pm

I found the answer to one of the strange things that happened last night. The strange text turns out to be debugging text. I was in a night surface battle and was holding the left shift ke to be able to see the target, I was also holding the left control key for direct gun fire. and I switched from the mouse to the space bar to fire the guns. I must have slipped and hit the C key and this put me into the Debug mode. The big explosion may have been a Nuke bomb explosion. There is an alternate key command to create this. I didn't get it to repeat, but I know it can be done. I wasn't sure if this wasa bug in the Memory Manager, so I posted here originally.
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Postby KiloAlpha4 » Sat Jan 24, 2009 12:45 pm

....you were in debug mode lol
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Postby Sergey » Mon Jan 26, 2009 7:03 am

-Its new dll-s its very interest.Are thats give perfomance increase??
Its dll-s working good??
Its dll-s of Lesta programmers??????????
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